As the title says, I am looking for a console command to trigger a colony revolt against your empire, creating a rebel empire of their own. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. It's older than the "regular version" (Console Commands (3. Nanoelite001 • 2 yr. ). While the commands themselves aren't case sensitive, arguments are. This mod has LunaSettings integration, but it is optional. To issue a command manually, you use your mouse by default. 5GitHub page. A word of warning though, using console commands like this breaks immersion hard. Ran the game without Concord enabled, issue with text display is gone. Brighter than the sun. (SO fleet, carrier heavy, low tech derelict fleet), and would like to avoid cheating via Console Commands. You can use the command console mod to modify a planet to have those specific conditions. There's a lot of commands you can issue, and some are more obvious than others. 04. 7 epta consortium 1. Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. getMemoryWithoutUpdate. 1MB ; 324-- Console Commands. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. It doesn't know or care if. After that, scroll down till you find the hullmods, and remove high. "addofficer personality level faction name" are all things you can customize, though faction just changes. ago. 2021/8/13晚社畜z某终于想起了这个帖子并补档了链接(0. Re: [0. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. Overhauls. csv have a "," after them, and make sure. That will add a stable location at the player fleet's current position. e. The more markets you give them, the stronger they come back. While the planets info menu is on your screen, open the console and type the following event. It can be brought up through a simple Ctrl+backspace command. setRelationship(pirates. "list commands agent" will list all commands that have the word 'agent'. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). ago. The Octaslaught. Advertisement Coins. 1. It used to be called Starfarer. Find the line that starts with "Automated Ship". Edit: After having some time to check the command "list planets" will give you the star and planet names that would be used for example system_5cfa for the primary stare system_5cfa_b for the. The previous list showed an infinite number of variants. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Systems with cryosleepers present will have green names. Enabling the console. i guess every planet as ID for description too, so you will have to find it by ID. There are console command mod, it allows you to put any command to your game with easy. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". Huh, I have Tahlan in my mod list, it is enabled, and I cannot find the songbird anywhere, even the console commands. Reply. Might be able to fix your game if: Your game is stuttering. Explore the Galaxy - Adds a console command to filter for systems by criteria. console. Re: Locked and Loaded - a Magic Bounty pack 0. 6 and Starsector 0. NOTE: do not use ship name. _Servo_ •. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. r/starsector • Step 1: Sell Pirates Bps and P Nano Step 2: Ally them and the Path Step 3: Let the sector beg. Assuming you have a stable location in system, sure. In this case you're looking for mining_drone_wing. ago. I get questions all the time across multip. He means how if you enter a colony that was conquered, say Tri Tach took it. Yes, it is possible, using the same manual-track-down-cryosleeper method. No longer work as of 0. Discuss modding Starsector here. on Today at 04:26:09 PM Modding Resources. 0 13. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. 3. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. Autosave. An unofficial developer's console for Starsector. Currently doctrines update. Instructions This is installed just like any regular mod. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. Once you find the ship you want you want to find the command to add the ship to your fleet. 96a] Console Commands v2023. Thanks. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. Late Domain modified Cruiser-school tactic, explained through Paint. 04. Once in the game, you can summon the console with control+backspace and enter your commands. Today i showcase my rise as drug lord while also giving you guys some tips and tricks to make money and ship design. "list blueprints" to list all the game's available bps and bp packages. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. If you look at your hyperspace map in that mode the two systems with the cryosleeper in them will appear with their names as bright green. how do a use the console command to spawn a hypershunt near my star? I cant seem to write a good runcode command for it. Presumably, there's prolly a tag somewhere that someone. 2. But you cannot, because it has no "market". This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. 2. Though with that said, sorry but does anyone know of a cheat (from console command preferably) in which you can manually lower the suspicion level you get from entering black markets or something along that line?- Just update Starsector version to 0. usually this is not a problem since i. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Updated to be compatible with Starsector 0. Uploaded: 27 Jun 2021 . 0 15. Re: How to remove (s) mods / s-mods /smods. Op · 2y. ConsoleCampaignListener$CampaignPopup$KeyListener. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. If you have the mod console commands you can just teleport somewhere else, or add fuel to your fleet via cheats. // Console commands mod required. 15. It allows you to search for officers and their locations. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. It also adds dependency tags to mod_info. It is capable of extracting energy on an astronomical scale directly from the linked star. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Evolution. The mechanics, theme, and interface of this. setmarketsize 4. Put it in the mods folder and make sure it's tagged in Starsector's launcher. StormGod is a part of that second mod. Active Luddic Path cells receive support from a Pather Base, which will send convoys to your. If you're willing to cheat to find hypershunts: It's possible to find hypershunts by opening your save file though Starsector/saves/[your save file]/campaign and using find-and-replace to find stuff. 77 kB, 283x490. The variant ID is case-sensitive, so check your capitalization if the command fails. 0 and every ship is recoverable every time. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. After that, scroll down till you find the hullmods, and remove high. 1. hullmods. I'll just leave them here for posterity, in case. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Make sure you make a backup first, in case you do anything wrong. You can then select which mod (s) you want to run with in the launcher. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. java. 1 / 2. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Download v1. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. 1) Have a rally point for your fleet, somewhere near the center of the map. I realize you're posting in the Console Commands thread (so you're probably looking for a console command), but wanted to point out that this is actually a vanilla feature. e CombatChatter 1. Or intentional lose and retake objectives to get more command points, but that is just frustrating and stupid. autogenerateHyperspaceJumpPoints ( true, true) // the first true statement is for Gas. showMessage(). If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or. zip(Console Commands 3. It's in the "specials" section. 86. and the slowdown field is a toggle. It used to be called Starfarer. Run list specials and pick whatever BP you want. Starsector > Mods > [0. 3, save that savegame again but with 0. For a full list of supported commands enter. 5 extratential lanestate union 0. Ms. Don't give it the opportunity. r/starsector. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. ago. 9. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportBasic Command Behavior. 2D RPG/Trade/Fleet Combat Game. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. log for more info. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. 2. . mansaf2001. • 4 yr. So we open the aurora_ix. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). Use the help command to look up other commands in future, then you won't have to wait for someone to respond. I've looked through the country, faction, colony, and diplomatic event files and I can't find it. You can do some really cool stuff with CC like add stable points around a star. getSector (). Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. 9There are console command mod, it allows you to put any command to your game with easy. 2. This mod adds a ton of new console commands that can be used in your Starsector campaign. You can add specific deposit (i. Re: [0. Starsector has problems during combat. You need an alpha core. Console Commands. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. 3 (which fixes the. 8. in descriptions. Automated with data. You are crashing when hovering over certain fleets. Go to starsector r/starsector. 0 WIP 6, utility) lw_lazylib (LazyLib by LazyWizard, version 2. 95. 1 / 3. 95a as well as a fresh one that was just created in 0. Step 3. Step 2. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. Command points are required to create assignments and give direct orders to the fleet during combat. For more you'll have to either ask on the forums, discords, or search the discussions there that have already taken place. Editing the save file directly is highly discouraged. Starsector Console Command . go to the planet=>military options=>launch invasion. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. Yes you can modify the save file. 96a] Automated Commands with ease…. 05 (Read 1420389 times) rogerbacon. 0. While the commands themselves aren't case sensitive, arguments are. Many thanks. 96a version of Illustrated Entities. The Excelsior can warp away any projectile you throw it's way, letting it build up flux which allows it to pull the fleet-killing nonsense. all the ships travel 20% (i think) faster in time. lazywizard. Manly McMasterchief", only to realize that the pic you chose (of basically nothing but a green. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. Leading Pip 1. Namingly \Clear\, and \Clear ships\. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Step 1. For a full list of supported commands enter. This happens both in a game that was created in 0. ago. Once in the game, you can summon the console with control+backspace and enter your commands. Combat Radar. DontFearTheReapers • 2 yr. ago. out. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Console Commands appears a lot more complicated than it actually is. This mod adds allows you to build more buildings on a colony. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. But what i want is to spawn one, not locate. The arcade player ship in particular is OP as hell but probably not as much as in arcade mode, cause there your autopulse ammo regenerates with kills. 0 coins. Re: [0. Is their a command to spawn the Asharu, Abandoned Terraforming Platform I can't access it with the storage command. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. If you are playing with mods do List conditions with the Console command mod. With a planet selected run these commands to add or remove planet modifiers. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Controls are fully customizable. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. You can even spawn a ring or cryosleep containers. - Rout, forces the enemy side into a full retreat. Forward time to see changes. - Releases · LazyWizard/console-commands. You want the: list ships command. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. e. Download console commands mod. The Pristine Nanoforge is a special item. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. Pristine Nanoforges have a base price of 200 000 credits. Console commands are a pathway to many abilities some consider to be irresistible. Unfortunately this seems to be sporadic and only one person has reported it happening more than once. ago. 1. Load your save, press ctrl+backspace, typer "devmode", press Enter. do this to make sure you're using the right command. Download Console Commands Mod > Here. 4. Item ID - Name of Item. 1MB ; 322-- Download 1 Collection for Starsector chevron_right. Use beam weapons and nothing but beam weapons. Locked post. One way around the issue is to edit one of the game files to give yourself more command points. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. json, so make sure you have at least LazyLib 2. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. I did this with a new game because I thought it was not save game compatible, same issue. Together they should give you sensor range over the whole system without any side effects. The only thing Starsector would benefit from releasing on steam would be even bigger mods-General cleanup of console commands, code and files. There's an example command to spawn planets here, and campaign entities here. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. If you want to use this mod with LunaLib, make sure it. 1a] Tahlan Shipworks 0. unique_bp will make it a unique bp you can find, midline_bp will make it a member of the midline blueprint package, so on. - Flameout, disables all engines of current target. 10 « Reply #1015 on: April 19, 2021, 12:04:42 AM » was experimenting with the add/remove condition commands and ive found a problem: removecondition does not properly remove the parasitic spores condition from the unknown skies modClick Command at the bottom of the screen and then select Doctrine. 0 WIP). Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. I've grown fond of this combat ring/star type of abomination. Ivaylo Kovatchev): Starsector and its content Zaphide: The original Exerelin LazyWizard: Version Checker, Console Commands and other code Soren: Player flags Tartiflette: Prism. Our example planet's name is Asmal. Then type in help for all the command lists. The first argument of addAsteroidBelt (), not the name of that token. . I believe it's "survey /all" and everything is revealed. 9. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Starsector calls the getId() method to get the Id. Thanks for the help. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. Use the console commands mod. While the commands themselves aren’t case sensitive, arguments are. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. I just updated to the latest version of StarSector after not playing awhile. addindustry indevo_RuinedInfra. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. If you don’t want to “cheat” then hire those officers and respec and change the personality with the console, that way you still got them “legit”. This version should also prevent the crash when opening the console at very high resolutions with the background enabled, but I've been unable to test that as my computer doesn't experience that crash. The 'colony management' skill I keep finding in google searches is nowhere to be seen. If you run the game from the command line you can use System. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Uploaded: 12 Dec 2018 . . Is there a console command for spawning a Cryosleeper? : r/starsector r/starsector • 3 yr. Autosave Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. A new build is up, grab it here. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Reply MaddLlama14 • Additional comment actions. Autosave. This (along with many other settings) can be changed by. I'd recommend looking up "good seeds starsector . As far as I know, the deflector shields come built-in. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! It's in the "specials" section. It will spit out EVERY SINGLE possible command you can use. • 4 yr. What you need to do is install the version of Starsector you were on when you made the save, load up the game but with Captain's Log 0. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Assets 3. Locked post. Did it get removed? I believe this is the correct ship name as it rings a bell. For a full list of supported commands enter ‘help. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. You can try the [MagicLib_listRequirements] command to see when they'll spawn. For example, running alias = god;infiniteammo;infiniteflux;nocooldown would let you run all those commands at once by entering = into the console. 1a] Starship Legends 1. giveship command will not work with that. de_kriskard • 8 mo. [Vanilla] You can put an Omega core (get w/ commands) in a Radiant and things get kinda. Iirc I found them in ruins, some derelict ships as loose cargo, and stations (mining and research). SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Console Commands 3. 0. 95". I believe it's "survey /all" and everything is revealed. Here is a list of spawnable items from the console. Author: ALazyWizard. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. This is advice from an older gamer (36). Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. PasDeB • 1 yr. Sector map name colors when devmode is on (minor spoilers) When you have devmode on, for example by typing "devmode" in the console with the Console Commands mod, you can then press Ctrl-Z and the names in the sector map will start having all sorts of different colors. Common Radar. Download console commands mod. You can emergency burn up to the star (as if it were a planet) and there will be an option to add a stable point. Then hit leftshift+backspace. 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. Unfortunately, Starsector really doesn't allow for effective management of carrier fleets. It's ridiculous that it doesn't go away by itself after the planet has been civilized for some time, so I've got to take matters into. Must be because the screen is filled with other things added by the mod. In that line, replace com. Ultimate Factually Accurate, Objective, Starsector Tier List. SpawnInactiveGate: Spawns an inactive gate in the current star system. I see the console command posted multiple times in the thread, however there isn't a clear example on how to do so. 95a, complain to Alex for this feature return by asking him to incorporate event. 1. 0 light years and I already have a Hypershunt Tap in the same system that is working. Pairs well with Industrial. Control-capslock toggles the game to run in as-fast-as-possible mode. When you find it, it's just as simple as typing "giveship warlord" or something like that. The limit on how many you can add is two IIRC. Combat Chatter. . im having trouble with the formatting and i dont know how to find the name for faction blueprint packs which would make this. 04. Download console commands mod. BAD_SYNTAX). I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Download. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. « Reply #4 on: March 31, 2021, 12:40:17 AM ». I have learned something new. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. The world type for frozen planets is "frozen", not "ice".